Monday, July 14, 2008

Commence Fallout 3 drooling/hatin'

So, the new trailer is out with some footage of actual gameplay for the game Fallout 3 that is coming out for the 360, PS3, and PC in the Fall. Now, if you're the type of person who knows what No Mutants Allowed is, think the only acceptable Fallout 3 is an isometric turn based RPG, and/or thought that Fallout 2 sucked because it wasn't "Fallout enough", then I should warn you that this video footage might enrage you. However, you are probably following the game you hate with the fire of a thousand suns more rabidly than any fanboy, so this warning is both late and pointless. As someone who put hundreds of hours into both Fallout 1 & 2 AND Morrowind & Oblivion(unpossible!), I found this trailer to be fairly awesome. It's got some graphic video game violence, hence the annoying age question on the trailer, so if that's not your thing than you might want to avoid it... but I urge you to watch the opening vignette because it has none of that, and is an excellent piece of 50's futurism satire for which the series is famed (among nerds like me, anyway).

So, a lot of killing stuff and things exploding... which is sort of what every video game trailer includes (except maybe the new Puzzle Quest), but if you're not a fan of the Elder Scrolls games, this isn't going to reassure you that Bethesda is making a game where the "RPG elements" are significantly improved from Oblivion (for non nerds those are things like storyline and non-combat options like conversation trees). The problem with that critique is that the navigation of conversation trees generates very little hype and very few preorders, which is the express purpose of trailers. Honestly, I'd be happier if Bioware was making it too, but that's pretty much because I wish Bioware made half of my games and Blizzard the other half.

If you want to see a more extensive demonstration of combat, another video was released showing a narrated session:

I seems pretty interesting that you can either play it like an FPS or do more of a pause and queue orders style. I can't help but wonder how it's going to play, but it certainly looks like a seamless integration.

UPDATE: Here's a video from G4tv. It's pretty much the same walkthrough but with a lot more talking/exposition by executive producer Tod Howard. A few new elements were the demonstration of the lockpicking mini-game and character made launcher that could fire teddy bears.